Remote Gaming

The Remote Gaming sector is the most dynamic and the fastest-growing gaming sector in Malta, and is regulated under the provisions of the Remote Gaming Regulations (S.L. 438.04) (hereinafter referred to as the ‘Regulations’).

The sector dynamics of remote gaming, coupled with the technological convergence, created the need for a re-modelled regulatory framework. The first online betting site in Malta was launched in the year 2000, under the Operation of Betting Offices Regulations (S.L. 70.04), to regulate offshore betting offices. Since then, the Malta Gaming Authority (MGA) was created to regulate all forms of gaming in Malta, including remote gaming operations. In April 2004, the Regulations were published, making Malta the first EU member state to regulate remote gaming. The Regulations are divided into four classes depending on which type of operation companies fall under and include licences for Business to Consumers (B2C) operators as well as Business to Business (B2B) operators.

The remote gaming regime applied by the MGA is both technology- and game-neutral, therefore encompassing any type of gaming offered by means of distance communication (including, but not limited to, internet, digital TV, mobile phone technology and telephony). Any game offered by means of distance communication, which can be securely managed and is compliant with the Regulations, will be reviewed and considered for licensing by the MGA.

In March 2005, the Malta Remote Gaming Council (hereinafter the ‘MRGC’) was launched. The MRGC brings together remote gaming licensees, thus providing the opportunity of addressing new challenges collectively. For more information kindly visit the website

Furthermore the MGA has also launched an online forum aimed at stimulating an ongoing discussion between all stakeholders: namely ISP providers, as well as legal and financial representatives in the Malta remote gaming industry to ensure continued understanding of the remote gaming sector’s requirements and developments.