Monthly Archives: August 2016
MGA Publishes Feedback in relation to the Consultation on the draft Code of Commercial Communications
Following a public consultation process, titled ‘Code of Commercial Communications’, on the need for the current rules on the advertising of gaming services to be updated to better reflect the sector’s development, in terms of player behaviour, marketing techniques, new technologies, regulatory practice, and the needs of society in general, the Malta Gaming Authority (MGA) […]
Read MoreMGA Regulatory notice on rekabet.eu
The Malta Gaming Authority (MGA) is hereby declaring that it has no connection with rekabet.eu. Any reference to the MGA and/or gaming licence/s said to be issued by the Maltese Authority, as stated on rekabet.eu is false and misleading.
Read MoreSkill Games – Fantasy Sports in focus
In December 2015, the Malta Gaming Authority (the ‘Authority’) published its Position Paper on Digital Games of Skill with Prize following a public consultation. The Authority stated that in view of the element of skill and knowledge involved in fantasy sports, such an activity should be differentiated from games of chance in terms of licensing […]
Read MoreLicence Suspended for First Online Limited
The Malta Gaming Authority (hereinafter the ‘Authority’) is hereby notifying that First Online Limited (previously known as Smart Gaming Group), remote gaming licence MGA/CL1/574/2009, has been suspended as of 9th August, 2016. First Online Limited has thus been directed to indefinitely suspend all gaming operations, cease to register new players, suspend all transactions on all websites, including deposits […]
Read MoreInterview with the MGA’s Executive Chairman on MaltaToday
The Malta Gaming Authority’s (MGA) Executive Chairman, Joseph Cuschieri gave an exclusive interview to MaltaToday about the future of Malta’s gaming industry and the need for more efficiency in the MGA’s regulatory approach. The article titled, “Aiming to make Malta the Silicon Valley of Gaming” tackles the increasing convergence between online and offline gaming and […]
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